IVRE + ER is a two-part intervention comprising Emotional Regulation (ER) content and subsequent role-play conducted in Immersive Virtual Reality Environments (IVREs) using virtual reality headsets.
The ER (emotional regulation) component of the intervention aims to enhance ER skills to reduce poor decision-making that can lead to unplanned sex or other health risk behaviours, such as substance use.
Role play activities are then conducted in the virtual reality space to practice emotional regulation skills learned in the ‘ER’ component of the program. In the pilot study for the program, four IVREs (adolescent party, condom purchasing, sexual negotiation, and HIV/STD testing) were developed and tested over several years with 130 youths.
IVRE + ER is designed for students aged 12-15 years old. IVRE + ER has only been tested in the USA. A randomized control trial (Hadley et al. 2019) was conducted with 85 participants (44 in the intervention group and 40 in the control group). Study participants were an average of 13 years old and just over half were female (54%). Most participants were Hispanic / Latino (42%) and over two thirds of participants identified as heterosexual. Most participants reported having never had sex and 22% reported ever having used alcohol. Very few participants reported to ever having used marijuana.
IVRE + ER has not been evaluated in Australia or with Aboriginal Australians.
Overall, IVRE + ER had mixed effects on client outcomes.
Mixed research evidence (with no adverse effects):
IVRE + ER is delivered in classroom settings in groups of 4-8 single gender groups. The program is delivered over 4 weeks and led by two facilitators (one male, one female).
Program activities included didactics and games which are reinforced in the IVRE component. The first two sessions of the program presented the relationship between emotions and behaviours as well as emotion education, such as identifying emotional arousal in oneself through somatic cues, labelling these feelings, and recognizing their sources (“triggers”). The last two sessions of the program taught developmentally appropriate strategies for regulating emotions during moments of decision-making. The program presented connections between ER and peer relationships, and risk behaviours.
Before beginning each IVRE, adolescents were instructed to complete an objective (e.g., purchasing condoms at the pharmacy, asking the physician for an HIV/STD test). The IVRES contained both passive and interactive environmental elements. Passive environmental elements included those events happening in the background that did not directly address the participant (e.g., laughter from a group of teens in the condom purchasing environment) but were designed to contribute to the emotional experience. Interactive elements included events in which an avatar directly approached the participant and attempted to elicit a response from the participant. For example, within the condom purchasing scene, the cashier at the pharmacy asked the participant about whether they liked a particular brand of condoms.
The costs for IVRE + ER were not reported in the study.
Participants using virtual reality headsets must not be susceptible to virtual reality sickness (a type of virtual motion sickness).
1 RCT conducted in the USA with a sample of 84 people (Hadley et al., 2019).
Hadley, W, Houck, C, Brown, LK, Spitalnick, JS, Ferrer, M, & Barker, D 2019, ‘Moving beyond role-play: evaluating the use of virtual reality to teach emotion regulation for the prevention of adolescent risk behavior within a randomized pilot trial’, Journal of Pediatric Psychology, vol. 44, pp. 425-435, https://doi.org/10.1093/jpepsy/jsy092
09 Dec 2022
We acknowledge Aboriginal people as the First Nations Peoples of NSW and pay our respects to Elders past, present, and future.
Informed by lessons of the past, Department of Communities and Justice is improving how we work with Aboriginal people and communities. We listen and learn from the knowledge, strength and resilience of Stolen Generations Survivors, Aboriginal Elders and Aboriginal communities.
You can access our apology to the Stolen Generations.